Final Thoughts on Pokémon Let's GO Before Launch
|Still... who is actually going with Pikachu? Seriously.|
Pokémon in the Overworld: The sheer fact this wasn't enough for people to be super jazzed on these games is baffling to me. For the first time ever the Pokémon World seems like pokémon live in it. Sure, in the Game Boy days I could suspend my belief and pretend a 7 foot tall Kangaskhan could live in waist deep grass completely hidden, but we are beyond that point. If anything, players should be praising this change.
|I can't be the only person who has wanted this.|
|In an ideal world, we'd have both a system for battling wild pokémon and optional motion controls forcatching pokémon which could add bonuses for utilizing it like more experience or better catch rates.|
Kanto Again?: I know I've said this before, but I'll say it again... I'm tired of Kanto. At this point I've explored it pretty thoroughly and it doesn't seem like enough has changed to make me excited to go back. Yea, it's HD now, but still. At this point, I'm going back to play it for the mechanics like motion controls and co-op, not really for the pokémon. I already have them all outside of Meltan and Melmetal. I think the biggest mistake was making it Kanto only pokémon. If anything, non-Kanto pokémon should be allowed to be sent from GO after the game has been beaten. That would be a big incentive for people to play GO if you could only get Gen 2 - 4 pokémon via migration. Basically, playing GO would be a big part of the postgame. It just seems like a missed opportunity.
|I assume Genwunners are happy about this. I'm not sure though. I guess it just depends on how attached they are to the old capture system. Hypothetically, they should love the "Let's GO" games.|
And "I'm not sure yet"
EV Changes: I only have one aspect I'm undecided on at the moment and that's effort values (EVs). We now know that battles don't yield EVs, and instead Let's GO uses candies. This is similar to Pokémon GO, but still different. The candies in Let's GO are used for boosting stat points the ways EVs do in other games. This mechanic isn't super original as players can already do something similar using items like Zinc or the various Wings in the main games. It really depends on how friendly this system is vs battling for EVs to determine which I'd prefer. It comes down to would I rather battle a ton of Machops for attack EVs or catch a ton of Machops for those EVs. I can't really say until I try it out. At the moment, the differences between the two systems seem minimal and the only real difference is I'm more familiar with one over the other. I know shortcuts to max EVs quicker with the old system. However, if there are shortcuts to learn for the new system then it may turn out that I may prefer the new one. The one bonus is I don't have to worry about getting the wrong EVs from battling some random trainer, meaning I can hypothetically begin correctly EVing training my team immediately. This almost seems more competitive to me, as I'd often have to wait until the post game since having to fight all the in-game trainers during the story often meant my team had really weird effort value spreads.
All in all, like I've said on my Twitter, I'm not saying these games are where I want to see the series go, per sé. However, I think there are some positive additions they bring that I want to see carried over to the 2019 games. So help me if following pokémon disappear again for another 9 - 10 years I'm going to be very upset. If they make the tweaks I suggested in the "cons" I think they could be really fun casual pokémon games that could run concurrently to what many people consider the "core" games. The core games could definitely stand to implement some of the things in Let's GO, like overworld pokémon over random encounters and optional motion controls. If anything, I feel the Pokémon series constantly tries to do the same thing year after year and are generally lacking "freshness" outside of pokémon designs. Let's GO may represent some loss due to the growing pains of trying to branch away, but it does feel like an attempt to make the games "fresh" (although, not fresh enough if you ask me... freaking Kanto...). Hopefully any future Let's GO games would learn from any mistakes of these initial games and drive the Let's GO branch of pokémon toward becoming the kind of games we wish we had in the late 90's.