|Why does all early artwork make it seem|
like box legends will face off at some point?
Many don't even show up in the same game.
A trailer came out today that recaps a lot of what we've seen over the past few months and most trainers are pretty up on what is to come. That being said, I'm not going to retrace old ground. I'll just give my take on these different aspects and what I hope to see.
- The Legendaries: So far we've gotten the cover art legends Solgaleo and Lunala as well Tapu Koko (a trio legend?) and Magearna (mythical). Design wise, I don't think any are far off base from what we have come to expect from legends. However, Solgaleo and Lunala having renamed versions of older abilities is a little sad. Solgaleo's Full Metal Body is just Clear Body and Lunala's Shadow Shield is just Multiscale. Oh well, at least Tapu Koko and Magearna get cool new abilities. Tapu Koko's Electric Surge activates Electric Terrain and Magearna's Soul-Heart boosts it's Special Attack when a pokémon on the field is KO'd. I hope to see more "Tapu" pokémon with other terrain based abilities. I felt terrains weren't well tapped in XYORAS, so it'd be nice to see them get something to make them more viable.
- Brand New Pokémon: Like the new legendaries, this is a given. You can't have a new generation without new pokémon. So far, most are on point, but I haven't seen many that I know I will HAVE to have (see all released ones here on Serebii). I'm intrigued most by those that seem to have good lore or interesting play mechanics. The standouts are: Wimpod, for having a built in switch mechanic with its Wimp Out ability; Wishiwashi, for its form changing Schooling ability; and Type; Null for its overall weirdness and interesting lore as being a synthetic pokémon for countering legendaries
- Alolan Pokémon:
Alolan Marowak is Ghost/Fire rather than
the standard Ground. It also seems smaller
and perhaps faster.
- Island Trials: It seems that Alola does not follow the traditional 8 Gym/Elite 4 scheme.
Having Totem Pokémon guarding areas or causing problems that the player must solve creates situations like this... which is much more intimidating that some guy standing in a room just waiting for you to battle them.
- Z-Moves: To be clear, I am not jazzed on Z-moves. I don't care for the name and I don't care for super moves in general. I was really excited for Megas when they were announced, but that was for a similar reason as Alola formes: refreshing older pokémon. Z-moves don't bring that sort of air to the games. That being said, they seem better handled than super moves in other games. You can only use one per match and only if you have the right crystals on yourself and your pokémon. I'm interested to learn how these work in relation to regular moves. Do they have a base power/accuracy or are they just OHKO moves? Why do some appear to just be linked to types while others are linked to certain species (ex: Snorium Z can only be used by Snorlax)? The plus side of these is that Pulverizing Pancake, Snorlax's Z-move, exists. It is the best new move I've seen introduced for Sun and Moon and you can see it in action here.
There's even more that Pokémon Sun and Moon have brought to the table. Battle Royal, a four player battle system, the Rotom PokéDex, a Pokémon Snap-esque mechanic, non-Chibi sprites in the overworld, etc. Regardless of some of my reservations, these games look to be some of the best pokémon games ever made.