Friday, December 23, 2011

Featured Pokémon: Cryogonal

By: GamerFox

Single Ice Types are hard to come by, and none is harder to come by than the new Black and White Pokémon Cryogonal. Cryogonal are very mysterious and for the sake of December, it will be our featured Pokémon for this month!

Due to the season change feature in Black and White, Cryogonal can be very hard to find in any season other than Winter (roughly 1%). If you have your game set to the current date (December), your game will be in Winter so this gives you an easier chance to go out and catch them. Cryogonal can only be caught in Twist Mountain. I ran into a lot of Cubchoo’s in my pursuit of a Cryogonal. The one I caught wasn’t a good nature for its type (Brave) but thanks to one I received in a GTS trade and the help of one of the other admins - we’ve been breeding some with real potential.

Cryogonal is a genderless Pokémon, so Ditto is the only partner of choice. We’ve got a good batch of Timid natured Cryogonal with either 2 or 3 stats maxed in Speed, Special Defense, or Special Attack. A good Special Defense stat is great for Cryogonal since it will be able to handle most Special Attacks like Flamethrower. On the other hand, its regular Defense is probably Cryogonal weakest point- making it especially vulnerable to physical Fire, Rock, and Fighting type moves.

Cryogonal’s only Ability is Levitate, which comes in handy when facing battles with field damage such as Spikes and Toxic Spikes. Use Cryogonal’s Rapid Spin attack to help rid the field for your other party Pokémon, but beware Stealth Rock! Cryogonal takes big hits from this when switching into battle. Cryogonal’s good Speed can also help its Rapid Spin attack as well as to beat out potential Taunt’s (if your running status). It also can help in the case of Weather teams. Cryogonal is one to consider for Hail teams because it’s Blizzard attack can pack a punch!

The Moveset I’m planning for my Cryogonal is:

Spinning Snowflake
-Ice Beam/Blizzard (Blizzard has less PP, still on the fence on this one)
-Rapid Spin
-Recover
-Flash Cannon

Ability: Levitate
Item: Nevermeltice
EVs: 6 Sp. Atk/ 252 Sp. Def/ 252 Speed

I like to have a bit of variety on my Pokémon. I have an Empoleon from my Diamond game with a similar Moveset, and I’d like to try it out with a Unova Pokémon. There are other choices for moves that can be used such as adding Light Screen or Reflect, even Toxic or Haze.

I am also planning on EV-ing my Cryogonal with most points going towards its biggest stats - Speed, Special Defense, and Special Attack. As far as a held item, I’m leaning towards Cryogonal’s Wild hold item - Nevermeltice.

Another thing I’d like to point out - since some of the Admin’s and myself shared a laugh over this - Cyrogonal’s Shiny form has yellow eyes and tears - so remember everyone, don’t eat yellow snow!

Happy Holidays!

Wednesday, December 7, 2011

Nintendo 3DS Update

While not necessarily Pokémon related, it is Nintendo related. There is a new update for Nintendo 3DS which allows you to join games that friends on your Friend's List are playing. It also adds new content to the Mii Plaza game that comes with the system. The update also allows Mii's to visit your Plaza via Spotpass (online) rather than only by Streetpass (in person). If you get someone named Matt G who was made by FoslJocky... then that's me!

Anyway, you can download the update from any wireless location!

UPDATE 12/23: So far I haven't received any new Miis via Spotpass... so it's possible the Spotpass doesn't actually give you new Miis. However, if that's the case.. then I have no idea what content the Spotpass feature for Mii Plaza even does.

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For info on video game design classes so you could learn to design games, try looking into online
universities
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Tuesday, November 29, 2011

Featured Pokémon: Espeon

By: Justin S.

I find this little fox to be so cute…yes, I’m calling Espeon a fox, because its ears remind me of a fennec fox. It’s been in a tug of war with Vaporeon for years, as to which one is my favorite Eevolution…for right now, Espeon holds that title. One of my favorite Psychic-types, I really like using it as either an attacking force, or a supporter; and Espeon can do both rather well.

All Eeveelutions share base stat totals; only the values are rearranged. For Espeon, its 130 stat is Special Attack, and 110 is Speed…which means Espy can be used as a sweeper. It doesn’t have the largest special moveset, but its options are still rather viable. The next noteworthy stat is Special Defense at 95; other than that, HP, Defense, and Attack are all rather low. But still, that in no way reduces Espeon’s usability.

Before Generation V, Espeon’s ability was Synchronize…basically, reflects status back at the opponent. However, sleep and freeze are unaffected, and if the opponent is immune to the status, Synchronize doesn’t work and Espeon is stuck with status. It also doesn’t work with items that give status conditions. Although, Synchronize DOES have a use outside of battle; if the Pokemon with Synchronize is at the front of your party, the Pokemon you encounter in the wild have a 50% chance of having the same nature. Unfortunately, it doesn’t work with legendaries or other one-offs (Pokemon you obtain from people that you can only get once). It’s useful when chaining shinies, though. Instead of relying on pure luck for your nature you have a better shot of getting the nature you want.

Espeon’s new ability is its niche: Magic Bounce. Only available in the Dream World (or breeding a female DW Eeveelution), and Natu and Xatu are the only other Pokemon with access to MB. Basically, Magic Bounce is a superior version of Synchronize, since it reflects all status moves (without Espeon having to suffer), but it also reflects stat-lowering moves, Taunt, Roar, Whirlwind, and any entry hazards back at the opponent. Right away, being effectively immune to Taunt, Roar and Whirlwind means that Espeon is an amazing Baton Passer (Circle Throw and Dragon Tail still work, but Roar and Whirlwind are slightly more common, from what I've seen). Magic Bounce does have its limitations; but if it didn’t, the ability would be WAY overpowered. What DOES get Espeon are damaging attacks and Memento, the former of which is obvious, and the latter is something to remember if you are facing a Memento Dugtrio or something similar. Reshiram, Zekrom and anything with Mold Breaker are also unaffected by Magic Bounce. And, if you are thinking of using Espeon in double or triples; remember that Magic Bounce only works ONCE per round. So Espeon will reflect back whatever comes out first…then the team is vulnerable to everything after that.

Still…Espeon is cool. Here are its possible movesets:

Passing Carbuncle
-Psychic/Psyshock
-Calm Mind
-Reflect/Shadow Ball/Hidden Power (Fighting)
-Baton Pass

Ability: Magic Bounce
Item: Leftovers/Light Clay
EVs: 200HP/252Def/56Sp.Atk or 252Def/56Sp.Atk/200Sp.Def
Nature: Bold or Calm

Good old Baton Pass. Every Eeveelution can use it, but Espeon is one of the better ones. And with Magic Bounce, Roar is no longer an issue (unless something with Mold Breaker uses it). Regardless, the main idea is to set up some Calm Minds, maybe Reflect, then switch out to a special sweeper. Psychic and Psyshock are in case you wish to attack with Espeon. Shadow Ball and Fighting HP are alternate attacks that spread out coverage; Shadow Ball hits Ghosts and other Psychics, while Fighting HP hits Steels, Rocks, Darks and Normals. Downsides to each: Shadow Ball means you can’t hit Darks that well, and Fighting HP means you’re walled by Spiritomb and Sableye. Leftovers gives Espeon some healing while setting up, and Light Clay increases Reflect’s duration to seven turns…either one is viable.

Sweeping Fox
-Psychic/Psyshock
-Grass Knot
-Shadow Ball
-Hidden Power (Fire/Fighting/Ice)

Ability: Magic Bounce
Item: Wise Glasses/Life Orb/Choice Scarf/Choice Specs
EVs: 4HP/252Sp.Atk/252Spd
Nature: Modest or Timid

With supporting Espeon being so popular, it’ll throw opponents for a loop if the Espeon starts attacking at full force. Magic Bounce has its counters, but it’s far better than Synchronize. Goal here is to be as fast and hit as hard as you can. Psychic is Espeon’s strongest attack, but Psyshock will let you hit special walls where it hurts. Grass Knot counters bulky Water types. Shadow Ball takes care of other Psychics and Ghosts. The last move is Espeon’s only other option: Hidden Power. The type just depends on what you want: Fire takes care of Ferrothorn, Forretress and Scizor; Fighting hits Tyranitar hard, and combos well with Shadow Ball; and Ice hits Gliscor and Dragons. Choice items give the better boost, but you need to switch to change attacks. Wise Glasses gives a 10% boost to Espeon’s attacks, and Life Orb gives 30% at a cost of 10% total HP; I’d go Wise Glasses, so you don’t automatically reveal that this Espeon is an offensively-oriented one. If you decide to go with Choice Scarf, go Modest…anything else, Timid.

A few additional notes:
-Espeon doesn’t have high HP, so I don’t like running Substitute. I’d use Vaporeon if I wanted an Eeveelution to use Substitute.
-Charm is a decent option for an attack. Makes Espeon more susceptible to the current opponent’s physical attacks.
-Since most Espeon run Magic Bounce, try playing mind games, and using a Zoroark. If they know you have a Zoroark, they then need to guess which one you’re actually using. If they mess up, it puts you ahead of the game.
-While Magic Bounce reflects status attacks back, there are some negative results. One such situation is a Pokemon with Flash Fire using Will-O-Wisp. Since Magic Bounce reflects WOW, the Pokemon with Flash Fire is hit with it, and gets a free boost to Fire attacks. Best candidates for this are Chandelure, Arcanine, Houndoom, Heatran, and DW Typhlosion (not yet available). Thunder Wave works in a similar manner against anything with Lightning Rod or Motor Drive. Poison isn’t as much as a concern, since Pokemon that benefit from being poisoned don’t usually carry Toxic. The only one you might encounter is Milotic, and being badly poisoned is still not a good thing for Milotic. So just be wary when using or battling a DW Espeon.

Last Day for Dream World Pokémon Poll is Today!

Today is the last day to really make any votes on who the most popular pokémon is that should be released via the Dream World next year. Right now Arceus is in the lead, however, Ditto has lost it's 2nd place spot to Mudkip as of today.

People! We CANNOT let the mudkip trolls get a come from behind win! If you haven't voted, do it now! You don't want the US to be the country who's "favorite pokémon" is Mudkip do you? Personally, I wouldn't care that much if it's Dream World ability wasn't lame compared to it's normal one. Damp is almost useless... I'd rather have an event legendary that's banned in tourney play.

Go vote now! From as many different computers as you can! I'd say Ditto should be America's fave, but as long as it isn't Mudkip, Magikarp, Rayquaza (because it has no DW ability), or Pikachu (gets too much love already)... I'd personally be happy...

Anyway here's the link: http://www.pokemon.com/us/vote/#/about

Monday, November 7, 2011

Gearing Up For Victini

The latest Pokémon events to hit the states will feature Victini! Nintendo is obviously getting ready for the release of the latest Pokémon movie, set to be released in theaters on Dec. 3rd. In preparation there have been announcements of a Black and White Wifi event for Victini, a new Victini CGear Skin, as well as a Pokémon Rumble Victini being released.

The Wifi download Victini will be released starting on December 3rd and ending on Dec 31st. This Victini is most likely exactly the same as the one released in Japan. It will know V-Create as well as Zekrom and Reshiram's signature moves (Fusion Flare and Fusion Bolt). As with all events, it will be in a Cherish Ball and have a ribbon which will block it from being traded on the GTS. Be sure to mark your calendars!

The Victini CGear Skin is already avaliable for members of the Pokémon Global Link. Simply go to the promotions page and enter the code VICTINI2011. After entering the code the skin will be unlocked and the site will give you a walk thru on how to access it afterwards. If anyone has any issues with this, feel free to reply and I'll help walk you thru it.

The Pokémon Rumble Victini is already avaliable by entering the code 6699-8898. It has a strength of 440 (meh) and knows V-Create.

So anyway, loads of Victini stuff. In addition to downloads, apparently there will also be a new Pokémon Card Tin featuring Victini hitting shelves on Dec. 5th. The promo Victini within is a reprint from the newest set, Noble Victories. This card is actually very good in that it allows it's owner to re-flip for an attack if they so see fit. So, if you have pokémon like Klinglang which does damage based on flips, and you don't get enough heads, you get to retry one more time! Nice!

Tuesday, November 1, 2011

Dream World Pokémon Poll

Justin S. has informed me that live on the Pokémon.com site is a poll for people to vote for a Kanto, Johto, Hoenn, or Sinnoh Pokémon of thier choice to appear on the Dream World! Japan has already had a poll like this, with the winner being Arceus. Everyone has from now to Nov. 30th to vote (the link is below)! It says you can only vote once, however I bet if you use several different computers (like at school) you can vote more.

Here's my little take on this... most likely what's going to happen is the winner will be a Starter or Legendary. HOPEFULLY, people will either vote for a rare event legendary like Japan obviously did with Arceus or something with a Dream World ability. However, what I'm worried about is people voting for pokémon either already available via the Dream World, or those who don't have Dream World (DW) abilities. An example would be Rayquaza (which won the Korean poll). A DW Rayquaza is no different from an ingame Rayquaza... therefore pointless. You really want a Rayquaza? Play Emerald or HG/SS or hit the GTS. Here is a simple guide to help you with at least the pokémon which DON'T have a special Dream World ability, what DW abilities of the starters are, and what the abilities of the legends are (those not listed don't have DW abilities), and a couple other cool mentions.
  1. Pokémon with Levitate do not have DW abilities (For example, Gengar)
  2. Pokémon with signature abilities do not have DW abilities (For example, Shedinja)
  3. Event pokémon do not have DW abilities (For example, Deoxys or Mew)
Here are some starter and legendary pokémon with cool DW abilities:
  1. Bulbasaur and it's evos have Chlorophyll (Boosts speed in Sun)
  2. Charmander and it's evos have Solar Power (Boosts Sp. Atk in Sun, lose a little HP each turn)
  3. Squirtle and it's evos have Rain Dish (Heal HP in Rain)
  4. Articuno has Snow Cloak (Boosts Evasion in Hail)
  5. Zapdos has Lightning Rod (Draws in Electric moves to boost Sp. Atk)
  6. Moltres has Flame Body (Sometimes burns pokémon that make direct contact)
  7. Mewtwo has Unnerve (Opponent can't eat berries)
  8. Chikorita and it's evos have Leaf Guard (Heals status in Sun)
  9. Cyndaquil and it's evos have Flash Fire (Boost Fire moves if hit by Fire moves)
  10. Totodile and it's evos have Sheer Force (Removes added effects of attacks to boost damage)
  11. Raikou has Volt Absorb (Heals HP if hit by and Electric attack)
  12. Entei has Flash Fire (Boosts Fire moves if hit by Fire moves)
  13. Suicune has Water Absorb (Boosts HP if hit by Water moves)
  14. Lugia has MultiScale (Takes less damage if hit while HP is full)
  15. Ho-oh has Regenerator (Heals HP everytime it switches out)
  16. Treecko and it's evos have Unburden (Speed boosts after item is used)
  17. Torchic and it's evos have Speed Boost (Speed boosts after every turn)
  18. Mudkip and it's evos have Damp (Explosion and Selfdestruct can't be used)
  19. Regirock has Sturdy (Can't be One Hit KO'ed, if attack would KO it, it survives with 1 HP)
  20. Regice has Ice Body (HP heals in Hail)
  21. Registeel has Light Metal (Weight is halved.. Lame ability)
  22. Turtwig and it's evos have Shell Armor (Can't be Critically Hit)
  23. Chimchar and it's evos have Iron Fist (Punching moves are boosted)
  24. Piplup and it's evos have Defiant (Attack is boosted if another stat is lowered)
  25. Dialga, Palkia, and Giratina have Telepathy (Won't be hit by wide target moves like Earthquake from your partner in Double and Triple battles)
  26. Heatran has Flame Body (See Moltres)
Other pokémon which aren't yet avaliable in the Dream World but have cool abilities:
  1. Ditto has Imposter (Instantly Transforms into opponent when sent into play)
  2. Seasel, Weavile, and the Seedot line get Pickpocket (If hit by a direct attack from the opponent, you pokémon may steal the opponent's item).
  3. Budew and Roselia get Leaf Guard, which will become Technician (powers up weaker moves) when it evolves into Roserade.
  4. Snorunt and Glalie get Moody (randomly sharply boosts one stat, and sharply drops a different one each turn), Froslass gets Cursed Body (randomly disables your opponent's attacks)
Anyway, thanks for reading.... Go vote (http://www.pokemon.com/us/vote/#/about)! If you want to reply with what you voted for and try to rally support feel free. Justin voted for Darkrai, because he wants an english one (he has a Japanese one) and I voted Charizard because I felt like taking it back old school. Plus, I really want to try out Charizard with the DW ability... I don't really care for Blaze.

Sunday, October 30, 2011

2011 Pokémon Jack O' Lanterns

These are the Pokémon Jack O' Lantern's we've gotten this year. Cofagrigus and Chandelure are by me (FossilJockeyMG), Gyarados is by Earl III, and Darkrai, Meowth, and Lillipup are by GamerFox.





To see last year's jack o' lanterns, click here!

Tuesday, October 18, 2011

What's Your Opinion? Are Uber-Competitive Families Ruining Pokémon TCG Tournies?

The Play! Pokémon Organizer for our area in Southern Ga often asks, "What's the first rule of Pokémon?" The players reply, "To have fun!," however from my point of view and what I've heard from others that's no longer the case, at least in the Trading Card Game. Instead, the first rule of pokémon has turned into, trounce new players and casual players to make your ranking look better using strategy you downloaded off the Internet. 

Lately, I have become really frustrated with some of the lowest level Pokémon TCG tourneys, namely Battle Roads. Many of the participants in my League play pokémon for fun, and rarely run decks based around an Internet archtype. For those who don't know, archtype decks are deck strategies which have been posted online and hundreds of people have play tested them. Because of this, they tend to do really well at small tourneys. Unless you build a deck that is specifically meant to counter an archtype you can have problems. Building an archtype or anti-archtype deck can really run you into some money though. One archtype player told me his deck cost him $150. This is the issue I have, many of the people in my League play with what they have, especially the Junior and Senior age division players. Many of the Junior players, in fact, have mainly what could be described as modified theme decks (the decks sold at places like Walmart for $13). These decks are usually quite inferior to archtype decks, but since we try to play at our League along a relatively fair playing level, it's usually OK. Even I can't afford to drop that kind of money on a deck, which is why I opt only to play at low level tourneys, rather than attempt to play at higher levels like States.

However, when Battle Road or City tournaments come to our town I encourage everyone in my League to participate, as I hope that they will enjoy the change in pace from usual points-based free play to a tournament format. Unfortunately, there are many uber-competitive families which travel all over the US to play in Pokémon tournaments. For big tourneys like States, Regionals, Worlds, etc that makes sense. The thing that bothers me is when someone travels from places like North Carolina all the way down to our little Southern Georgia tournaments, wins all or most of the prizes, and then leaves until next season.

It's frustrating to those of us in the Master's division that, if we don't build an anti-archtype, end up fighting and losing to the same deck being played by who knows how many out-of-towners. What's even more "fun" is the archtype players often have an air of smug about them, usually telling you point by point why you lost and why you should scrap your deck in favor of whatever archtype is the flavor of the month. So many times I've heard, "Why would you play that? It's not as good as *insert archtype deck here*. You should start over and build *insert name of archtype deck here.*" The archtype that was rampant at our Battle Road earlier this month was ReshiBoar, which if you haven't guessed has Reshiram and Emboar from the Black and White set in it. There may have been some slight variation (as one deck I saw was technically MagneBoar.. which is Magnezone, Reshiram, and Emboar) but they all consist of pretty much the same idea. Just search it on Google... you'll find everything you need to build it. 4 out of the top 5 players at our Battle Roads Master Division played some sort of Reshiram/Emboar variant. So much for creativity... why even have so many cards to choose from?

It's even worse for the younger divisions, as many lose turn 1 or 2 and don't even get to play. Often times, they quit pokémon never to return to League again. What ends up happening is the uber-competitive families will spend tons of money so everyone in their family is running some archtype variant. At the youngest level, Junior, this is devastating as the archtypes are often devised by older experienced players who have income to buy the cards required. Normally, kids at the Junior level don't have the experience, or the money, to build the often complex strategies involved in archtype decks. This severely unbalances the playing field when a child which has been simply given a deck strategy from the Internet and told how to play it plays an opponent who can only afford a theme deck. I've even had parents come to me and tell me their kids didn't want to play the game anymore because they never stand a chance anyway.

I can't say I blame these kids either, as I often question why I bother after these tourneys as well.. and that's the thing. Battle Roads (I thought) were supposed to be low ranked fun tournaments. People from around the general area (not 2 or 3 states away.. maybe at best other parts of the state) could come and play and see how they fair. Often times the prize is simply a single promo card or a pack or two, and the ranking points are so low, I often wonder why these people would even bother wasting the gas.

Anyway, those are my thoughts. If you want to express your opinion feel free to do so below in the comments or even better vote and comment on your opinion on our Facebook page.

Monday, October 10, 2011

Featured Pokémon: Cofagrigus

By: Matt G

With Halloween coming, I really love the opportunity to start off reviewing the 5th generation with the Coffin Pokémon, Cofagrigus. For those of you out there who are unsure about how to pronounce it's name, it's pronounced Cough-Uh-Gree-Gus... just a quick FYI.

When some of the first 5th gen screenshots were released Cofagrigus was one of the first pokémon leaked.. and even though it was just shown from the back I knew this guy would hold a spot on my Unova team for sure.. and it does. Along with my obvious love for this pokémon's appearance, it actually can be quite useful!

Cofagrigus (and it's unevolved form Yamask) bring something very unique to the battling front, the ability Mummy. This ability will activate if someone makes a physical attack, and then replace the attackers ability with Mummy. Basically, it's like a disease which will spread to each physical attacker causing them to lose thier normal abililty. This can be really useful for opponents whose strategy rely heavily on thier pokémon's abilities. For example, Scizor normally has the ability Technician which powers up weaker moves like Bullet Punch or U-Turn. If it makes physical contact with Cofagrigus it loses Technician and gains Mummy.. meaning it will lose that attack bonus. This makes Cofagrigus a pretty fun switch in pokémon if you expect a physical attack. Coupled with this, Cofagrigus has really good defense stats so you can handle a decent amount of punishment (Base stats: HP 58/ATK 50/DEF 145/Sp ATK 95/ Sp DEF 105/ SPD 30).

Unfortunately, Cofagrigus suffers from something a lot of the 5th gen pokémon suffer from... a shallow movepool. Most of the moves it gets are Status or Physical moves, but most of the status moves it gets don't fit it and it's better with special moves than physical moves. That being said, it gets enough to make it usable... it's just a tad predictable and so far as I've seen its best use is in Single or Rotation battles. It's not so good if multiple pokémon in Double and Triple battles team up on it... and Mummy can get a tad out of control. Once Mummy goes rampant in a multi-battles you could see some of your physical pokémon start to lose their once useful abilities to Mummy. Everything I suggest here is for Single or Rotation.

This Creature is the Bringer of Death
-Calm Mind
-Hex
-Will O' Wisp/Toxic
-Psychic/Energy Ball
Item: Leftovers
Ability: Mummy
Nature: Sassy or Calm
EVs: 252 DEF/252 Sp. DEF/4 HP

A simple set based on boosting Cofagrigus' Sp. Atk and Sp. Def stats while at the same time weakening the opponent due to status. A good staple moveset for the Coffin in that it already does well surviving most physical moves so by using Sp. Def natures like Sassy or Calm with Calm Mind it should survive a lot of special moves too. Will O' Wisp or Toxic will whittle down your opponents HP while Cofagrigus boosts with Calm Mind, and then attacks with Hex. Additionally, Hex will double in power if your opponent is affected by a status move. Whether you chose Will O' Wisp or Toxic is up to you, however there are pluses and minuses to each. The burn from Will O' Wisp will drop their Attack meaning Cofagrigous will survive more physical moves, but is less accurate than Toxic. Toxic gets stronger over time, and is more accurate, but more pokémon types are completely immune to it. Again, the choice falls to preference. As for the final move slot, again it's a choice depending on how it fits your team. I simply suggest Psychic or Energy Ball due to how strong they are.

Death is Only The Beginning
-Trick Room
-Will O' Wisp/Toxic
-Hex
-Memento/Destiny Bond
Item: Rocky Helmet
Ability: Mummy
Nature: Relaxed or Sassy
EVs: 252 DEF/252 Sp. DEF/4 HP

A simple, and rather narrow moveset, this Cofagrigus is simply for setting up Trick Room for the rest of your team. The best way to use this set is as a switch into a physical move after some field damage has been placed by another pokémon (Stealth Rock, Spikes, etc) because this moveset is meant to force your opponent to switch a lot. If you do, not only will the opponent take field damage, but they will also lose their ability to Mummy AND also lose some HP to Rocky Helmet. After taking all of these effects they will probably switch again and you will have a free turn to set up Trick Room. If they don't switch and they continue to use physical moves, they'll slowly being knocking off HP. You can then tack on Will O' Wisp/Toxic for more HP loss. Finally, you have Memento or Destiny Bond depending on preference. Memento is if you want to switch yourself, but don't want the new pokémon to take massive damage from an attack. You lose Cofagrigus, but the next pokémon won't be hit hard as Memento will cut the opponents Attack and Sp. Attack. Destiny Bond is if you want to attempt to take a pokémon out if you expect Cofagrigus is about to be KO'd. Memento is better if you want to make sure the next pokémon has a couple Trick Room turns after Cofagrigus is gone because people usually will stop trying to actively KO you if you use Destiny Bond too early... which may eat up all of your Trick Room turns so be careful!

A Curse? Or a Blessing? Although not really a moveset, it should be mentioned that Cofagrigus' ability does create a nice little combo with pokémon that have bad abilities in Single battles (like Slaking's Truant and Archeops' Defeatist). It doesn't matter so much what the Cofagrigus' knows, but I'd suggest using a moveset similar to the "This Creature is the Bringer of Death" moveset. The only difference is you attach the item Eject Button instead of Leftovers. If you switch in the Eject Button Cofagrigus into a physical move, the opponent will get Mummy but then Cofagrigus will immeditately switch out. You can then send up Slaking or Archeops and use a physical move now giving your Slaking or Archeops the Mummy ability as well! This means that now Slaking can attack every turn and Archeops no longer gets an Attack drop if it's HP drops below half.

If you have any ideas or opinions, feel free to comment!

Tuesday, September 27, 2011

Halloween is Around the Corner!

This Saturday is the first day of October! Whoo hoo! People who follow this blog know we take Halloween pretty serious around here.. especially when it comes to Jack O' Lanturns (<- Pun!). This year we are going to have a little contest. In the past we have simply post pictures of our own Jack O' Lanturns (still lol) and asked if you guys wanted to post some of your own... WELL now we NEED you guys to post your own. We want to see how crazy you guys can get. The best ones will be posted on the blog main page in a slideshow directly above the articles. That means the first thing people will see when they come to this site are your sweet Jack O' Lanturns! If you want to submit, just go to our TKO Facebook Page and post pics of your creations on our wall. (You can make more than one submission if you like). Make sure you take 1 picture lit and 1 not lit (see below). We are looking for creativity here folks. The crazier the pumpkin, the more likely we'll post it here. For a little inspiration here's some we've made in the past.











Tuesday, September 20, 2011

Rules for DS Games at Regionals

Play! Pokémon has announced the rules for the DS Regionals. The main points are:

  1. Standard Format Style - All sanctioned Pokémon video game tournaments require players to assemble a team of Pokémon, with items, prior to the start of the event. The standard format style for all PLAY! Pokémon tournaments is Double Battle.
  2. Double Battle - In Double Battles, each player selects four Pokémon from his or her party of six to battle with. At the start of the battle, players send out the first two Pokémon in their party, making a total of four Pokémon on the battlefield. Game play continues until a player knocks out all four of his or her opponent’s Pokémon. (At Team KO tournaments, we will be using all 6 pokémon rather than four.)
  3. Standard Team Construction Rules - When building a team for a PLAY! Pokémon tournament, all players must adhere to these standard construction rules.
  • A player’s team cannot contain two Pokémon with the same Pokédex number
  • Each Pokémon on a player’s team can hold an item, though no two Pokémon may hold the same item
  • A player’s team cannot contain two Pokémon with the same nickname
  • A player’s team cannot contain a Pokémon nicknamed with the name of another Pokémon (for example, an Unfezant named “Pidove”)
  • Pokémon may only use moves that have been learned through one of the following methods: By leveling up, By TM or HM, As an Egg move, through breeding, From a character in the game, A move already known by a Pokémon received at an official Pokémon event or promotion (which I assume include special moves that Dream World pokémon know.)

The Modified format is the standard tournament format for PLAY! Pokémon video game events. This format will be used at all premier events unless specified otherwise. The Modified format for the 2011–2012 season will use the following restrictions:

  1. Only Pokémon Black Version and Pokémon White Version Game Cards are permitted for use.
  2. Players may use Pokémon from the National Pokédex, from No. 001–646, that are caught in the game, transferred from a previous Pokémon title, or received at an official event or distribution
  3. The following Pokémon may not be on a player’s team:
  • 150 – Mewtwo
  • 151 – Mew
  • 249 – Lugia
  • 250 – Ho-Oh
  • 251 – Celebi
  • 382 – Kyogre
  • 383 – Groudon
  • 384 – Rayquaza
  • 385 – Jirachi
  • 386 – Deoxys
  • 483 – Dialga
  • 484 – Palkia
  • 487 – Giratina
  • 489 – Phione
  • 490 – Manaphy
  • 491 – Darkrai
  • 492 – Shaymin
  • 493 – Arceus
  • 494 – Victini
  • 643 – Reshiram
  • 644 – Zekrom
  • 646 – Kyurem
Additionally, Pokémon must be placed in the Battle Box. Pokémon above level 50 are permitted, but they are auto-leveled down to 50 for the duration of battle. Players may use Pokémon with Hidden Abilities that have been officially released via Pokémon Black Version and Pokémon White Version, the Pokémon Global Link, or an official event or promotion. Pokémon may not know the moves Sky Drop or Dark  Void. The Wonder Launcher cannot be used during battle.

As these are the official Nintendo Sanctioned Rules, these will be the rules Team KO will follow for most tournaments unless otherwise stated (don't worry kids, at some point we'll have a tourney where you guys can use your legends).

For Statesboro, GA Team KO Members (Galactic Pokémon League): Depending on how many people are interested, we are tentatively scheduling a DS tournament using these rules the day after our TCG Battle Roads (which is on Oct. 8th). This means the TCG Tourney will be on Saturday and the DS tourney will be on Sunday (Oct. 9th). This mirrors the setup which will be used fro Regionals this year (TCG on Saturday, DS on Sunday). If you want to participate, join the Facebook group and say so... email me... tell me at league.. whatever. Just let me know, because I'd like a tentative count. Also, if you are going to participate Team KO has one additional rule. You MUST fill out a Team Registration Sheet (located under the Pokémon League tab at the top of the page) so that I or whoever ends up judging can see if you hacked your pokémon. NO HACKS ALLOWED EVER! :D

Friday, September 9, 2011

Crazy Summer

Man, what a crazy summer it has been. For those of you who don't know I finished up a Master's of Science in Biology (with a concentration in Paleontology) this past May and during the summer have been working at a local fossil locality. Well, while finishing up my M.S. I was offered a scholarship to to pursue a teaching degree and to teach in my home state of Georgia. Since then, I have moved back to Georgia and began that program (I begin student teaching next week). That being said, all of the moving and what not hasn't left me a whole of time to work on the blog.

Now I'm done moving and outside of the small matter of getting the internet set up at my new house (still comparison shopping) I will be getting back to posting routinely on the blog. I have several posts I already need to put up (hopefully this weekend/early next week). For example, last week was Dragon*Con and as with last year, we dressed up as pokémon characters! More on that soon.

But anyway, for those of you who still follow us and want to be a part of Team KO, check us out on Facebook. Stuff is always happening there, regardless of whether or not I have Nets.

Sunday, July 10, 2011

Featured Pokémon: Feraligatr

By: Justin S.

It’s a big gator…what’s not to like? Nice Attack stat, nice coverage in its physical attacks, potential sweeping with Dragon Dance (also has access to Agility and Swords Dance, but DD is better than both). STAB Water attacks, physical Ice attacks, Earthquake, Rock Slide, a couple Dragon moves…wait…I’ve seen a similar set before. That’s it…Gyarados. But this isn’t about Gyarados…this is about the Water-type starter for Generation II.

That being said, Gyarados outclasses Feraligatr…but that’s for another time. Feraligatr runs with 105 Attack and 78 Speed, which Dragon Dance makes into a formidable force. Special attacks aren’t even considered on a Feraligatr, and with its coverage, they’re not needed. And with Generation V and the Dream World introduced, Feraligatr has a second ability: Sheer Force. SF doesn’t work on every Pokemon that has it…and Feraligatr is not one of those. Sheer Force works with Waterfall, Ice Punch/Fang, Rock Slide and Crunch, along with some moves that should not be on a Feraligatr…ever. The Sheer Force boost makes Feraligatr a little better, and a little more intimidating. The only downside is negating the secondary effects, which can be useful in some cases. Addtionally, the Feraligatr is currently not available in the Dream World anyway. Now…the movesets and strategies.

Bulky and Can Dance…You Scared?
-Dragon Dance/Swords Dance
-Waterfall/Aqua Tail
-Earthquake/Superpower
-Ice Punch/Ice Fang
Item: Muscle Band/Life Orb
Ability: Sheer Force/Torrent
EVs: 4HP/252Atk/252Spd
Nature: Adamant or Jolly

Nice bulk, and decent coverage. DD is less of an Attack boost than SD, but it increases Speed, which helps Feraligatr more. Waterfall is more accurate but weaker than Aqua Tail, and has a chance to flinch…take your pick. Earthquake and Superpower are both options for coverage, and neither is affected by Sheer Force. So it comes down to what you want; Superpower is stronger, but it reduces Attack and Defense, and Earthquake is…well…Earthquake. Now, for the last: Ice Punch is stronger and more accurate than Ice Fang, but Ice Fang can flinch…with Waterfall as an option, Ice Punch may be a better option.

And for items: Muscle Band boosts Feraligatr’s attacks (no need to mention physical) by x1.1, and has no reduction in HP. Life Orb boosts by x1.3, but costs 10% HP every time you attack your opponent…unless you use an attack that is affected by Sheer Force. That’s right: Life Orb does not reduce a Pokemon’s HP when they have Sheer Force, and they use an attack that Sheer Force affects. So if you’re running Sheer Force, use Life Orb…running Torrent, use Muscle Band. And for ability: either flinching, or two 1.3 multipliers…take your pick.

The Bulky Bouncer
-Waterfall
-Swords Dance
-Dragon Tail
-Earthquake/Brick Break
Items: Leftovers
Ability: Sheer Force
EVs: 252 HP/252 Atk/4 SDef
Nature: Adamant

A non-sweeping Feraligatr…yes, it is possible. I haven’t tested this out yet, but it should be effective. Waterfall is obvious, and because you won’t be faster than a lot of Pokemon, Sheer Force is an obvious choice. And since you’re not sweeping, go for +2 Attack with Swords Dance. Dragon Tail has -1 priority, but with proper IVs, Feraligatr will most likely survive an attack to use it. Your last move is a toss up. Earthquake is Earthquake, and Brick Break will remove Reflect and Light Screen…Earthquake will probably be used more, but it can be a surprise to an opponent when their screens shatter.

The Substitute Gym Teacher
-Substitute
-Focus Punch
-Waterfall/Aqua Tail
-Swords Dance/Crunch/Shadow Claw
Items: Life Orb/Salac Berry
Ability: Torrent
EVs: 252HP/200 Atk/56 SDef
Nature: Adamant

Another non-sweeping Feraligatr…it really CAN be done. Max out HP, and Feraligatr has 374 HP at 100, which means a decent Substitute. Some EVs taken from Attack and put into SDef can make it last a little longer. Now for the other moves. With Substitute in place, and being second to act, Feraligatr is almost always guaranteed to hit with Focus Punch. Waterfall or Aqua Tail…as much a common debate as any I’ve heard. Power or accuracy…your pick. The fourth depends on what the rest of your team has. Swords Dance doubles your attack, but with only Fighting and Water, you’re walled by a Water Absorb Jellicent. So Crunch and Shadow Claw are options instead…either chance to reduce Defense, or higher critical hit ratio. For this set, it’s Torrent over Sheer Force, since combination of Substitutes and Life Orb will activate it fairly quickly. A Salac Berry can be used over Life Orb so Feraligatr can get a bit of a Speed boost, and after you activate Torrent, Feraligatr lasts a little longer

Side Note: Sheer Force is still unreleased!

Wednesday, June 22, 2011

Johnson City Pokémon Party

Just a FYI for members of the League I run in Johnson City, TN. On July 16th we will having a party. There will be pizza and a raffle. The raffle with be $2 per ticket and prize range from pokémon school supplies, to ds accessories, to games, to giant cardboard pokémon standees. There are more standees than the ones pictured, however those are a surprise. Anyway, the $2 ticket price will go toward ording pizza for everyone so anyone living in the area that likes Pokémon is encouraged to attend. For more information and pictures check the Facebook event. (I tired to post some pictures here, but Blogger is being lame at the moment.)

Thursday, June 16, 2011

Team KO Updates.. Not too much Goin' On

Sorry for the lack of updates lately guys. After getting back from the Video Game Championship I've been working 9 - 5pm everyday at a fossil site near where I live (the Gray Fossil Site). Truthfully though, not that much has happened. For those of you not following me on Twitter, this year at the Southeastern VGC was rough. Lauren, Earl, and myself all got put out in round 1. Once I was eliminated, however, I got a new goal. Apparently this year there was a new challenge, anyone attending could download a special scenario to the Battle Insititute in Nimbasa City. Once downloaded, the attendee could challenge the trainers, and based on how they did they would be scored. Top scores would be posted on a board, and my score placed fourth (6151 points).

In other news a couple of pokémon "games" have been announced for the Nintendo 3DS. One is a 3D Pokédex and is already available for free download. The 3D Pokédex only comes loaded with a few pokémon, with more being added via wifi download or by using SpotPass to interact with nearby 3DS owners. The other game is a sequel to the Pokémon Rumble released for the Wii. Not a lot has been announced about it, outside of the fact it will feature more pokémon than it's predecessor.

I still need to upload pictures for the Southeastern VGC, but I will soon. Updates may be a little less frequent due to my job, but I will try to update, at least, on Sundays.

Friday, May 27, 2011

Team KO and the Atlanta VGC 2011

Just kind of a reminder, Team Knockout will be attending the Video Game Championships in Atlanta, Ga next weekend. This is partically why there haven't been that many updates, as I've been rasing pokémon to compete with. So far, I have almost enough pokémon for two completely raised teams, but I'm unsure who I will actually use at the tournament. I guess we'll just have to wait and see.

On a bit of a side note, as I have been trying to get several pokémon with natures I want, I have bred up a ton of pokémon with cool attacks, good natures, etc. I also go distracted breeding some of the Dream World pokémon. They are:
  • Zorua with Sucker Punch and Counter
  • Zorua with Snarl (thanks to a Japanese one from the GTS that knew this move)
  • Druddigon with Sucker Punch and Earthquake
  • Archen with Rock Slide and Earthquake
  • Litwick with Heat Wave
  • Elgyem with the Telepathy ability
  • Murkrow with the Prankster ability and Toxic, Mirror Move, Double Team
  • Aerodactyl with the Unnnerve ability and Rock Slide, Earthquake
I have more that I could potentially breed from the Dream World as I generally only accept females to send to my game, but I've been trying to not go overboard breeding pokémon that I can't use in the VGC (this year it's Unova pokémon only). If you want some of the pokémon I've bred, and trust me I'll have tons more after the Atlanta VGC, click the "Like Team Knockout" banner in the right toolbar and you'll be taken to our Facebook page. Just request what you would like and we can work out a time to trade. I am looking for some sparring partners too. This weekend/early next week I plan on finalizing my team and trying it out against other people. I've been trying to use the Random Matchup feature to test things, but since anyone can use whatever region's pokémon my Unova team ends up fighting non-Unova pokémon. This isn't that big of a deal, but since I won't be facing non-Unova pokémon in the tourney it's not that great of a test. I did stomp some people though. If you want to see me stomp some guys shiny team, check out this Battle Video in your Black or White version, 17-11901-76537.

Tuesday, May 3, 2011

Featured Pokémon: Aerodactyl

By: FossilJockeyMG

Aerodactyl has always been a favorite of mine, it's actually kind of surprising we've never featured it. Aerodactyl is a fossil pokémon resembling prehistoric pterodactyls. The Pokédex describes it as a very vicious pokémon known for targeting an opponent's neck. This is shown by Aerodactyl learning a variety of biting moves.

To obtain an Aerodactyl in your own game is relatively simple in every generation. Aerodactyl has be to revived from the fossil item Old Amber in every game, however the method of getting the amber has changed. Speaking only of games which are compatible with the current generation, in FireRed and LeafGreen you are given an Old Amber to revived at the Pewter City Museum. In Diamond, Pearl, and Platinum you can occasionally dig up an Old Amber in the Underground or migrate your Aerodactyl from FireRed/Leafgreen. In Black and White, you can get Aerodactyl from the Pokémon Dream World Area, the Windswept Sky which is unlocked when you collect 2,500 points.

Aerodactyl's base stats are: HP 80, Attack 105, Def 65, Sp Attack 60, Sp Def  75, Speed 130. In some of the earlier games, Aerodactyl had the distinction of being one of the fastest pokémon in the game, and even now ranks very high alongside pokémon like Mewtwo and Jolteon. It's attack stat is also pretty high, so the most common plan is to max out Aerodactyl's Attack and Speed and either put up a quick offense or support. Aerodactyl does have a couple things to worry about, however, regardless of it's high speed. It's defenses suffer, so priority moves could potentially take it out... namely Ice Shard and Bullet Punch. Both are Super Effective against Aerodactyl. Luckily these moves aren't incredibly widespread and can usually be predicted. Sucker Punch is also a problem, and it's so easily predicted. A lot more pokémon can learn Sucker Punch through breeding, so it may take poor Aero by surprise from time to time.

As far as abilities go, Aerodactyl's versility depends on the game in which you receive it. Aerodactyl can potentially have Rock Head, Pressure, or Unnerve. Rock Head is a wonderful abilty on Aerodactyl, but ONLY if you raise it in FireRed or LeafGreen (or even Emerald). Rock Head prevents Aerodactyl from getting recoil from moves like Double-Edge. Unfortunately, Aerodactyl can only learn Double-Edge in FireRed/LeafGreen or Emerald from a Move Tutor. In any other game, the only move Aerodactyl can get that is a recoil move is Take Down, which isn't nearly that good. Pressure is potentially even less useful on Aerodactyl. Pressure increases the PP required for your opponent to attack Aerodactyl. Normally, attacks only need 1 PP, but with Pressure they will need 2. This ability is great on walling pokémon like Dusknoir, but on Aerodactyl it is pretty pointless. You can make a stalling Aerodactyl, however, it's not easy. Unnerve is by far the best ability in the current games in terms of usefulness and ease. To get an Unnerve Aerodactyl you simply have to befriend one in the Pokémon Dream World. Unnerve doesn't allow your opponent to eat berries, which can prove useful should they have a berry that would heal then, reduce damage from Aerodactyl's attack, etc. Below are some suggested movesets using various Aerodactyl strategies.

Old School Fossil
Ability: Rock Head
Item: Life Orb/Normal Gem/Choice Band/Choice Scarf
Preferred Nature: Jolly or Adamant
  • Double-Edge
  • Rock Slide
  • Earthquake
  • Aerial Ace
The Aerodactyl moveset commonly used in the 3rd gen games (Ruby, Sapphire, etc). The only exception is the addition of some more items to use rather than just the Choice Band (which was used a lot in Ru/Sa). This version can only be obtained by an Aerodactyl in either FireRed, LeafGreen, or Emerald and then migrating it with the Pal Park to Diamond, Pearl, Platinum, Heartgold, or Soulsilver and THEN Pokéshifter it to Black or White. It's a a lot of work... but you could end up surprising someone with a extremely powered up Double-Edge which will only get recoil from the Life Orb. If you don't want any recoil at all, dump the Life Orb for a Normal Gem. This will super charge Double-Edge once, and Aero will get NO recoil due to Rock Head. The item most commonly used for this set in the older games was Choice Band, and it still works, it just will lock you into one move. With Stealth Rock pretty common, use Chioce Band with caution. You may find yourself switching a lot and taking tons of Stealth Rock damage. For all of these strategies, Jolly is probably the way to go. However, if you want to be real tricky, try Adamant and give it a Choice Scarf. The Adamant/Choice Scarf is even faster and if you max out attack, has 30 more points in attack. It still won't hit quite as hard as the Life Orb/Choice Band ones, but it will outrun other scarfed pokémon which can be really nice.

AeroLEADactyl
Ability: Unnerve
Item: Focus Sash
Preferred Nature: Jolly
  • Stealth Rock
  • Taunt
  • Rock Slide
  • Earthquake
A basic single battle lead Aerodactyl modified from the Diamond and Pearl version. Basically, you Taunt to prevent any stat boosting or Stealth Rock (or Spikes, Toxic Spikes) from the opponents side. Next you set up your Stealth Rock. If not yet KO'd, attack with volleys of Rock Slide or Earthquake. The Sash should allow for Taunt and Stealth Rock to be used, unless the opponent attacks with a multi-hit move. Pretty straightforward. This set can even be used in 2 v 2, so long as you pair with a good partner. Someone with Lightiningrod or Water Absorb is nice as it will potentially keep Aero safe while it sets up Stealth Rock. If you need to use Earthquake, however, make sure to switch your partner for a Levitate pokémon, teach it Protect, or equip the partner with an Air Balloon.

Stalldactyl
Ability: Pressure
Item: Leftovers or King's Rock
Preferred Nature: Jolly
  • Roost
  • Iron Head
  • Earthquake
  • Substitute
The more difficult version of Aerodactyl to pull off is the stall version. Basically, you max out Aero's speed as much as possible and rely on Substitutes to take a brunt of the force. Hopefully, if you plan it right the opponent will use a move either not very effective or completely ineffective to keep the Subs going as long as possible. Roost will heal Aerodactyl so it can make more Subs, but be careful. The turn it uses Roost it can be hit with Earthquakes, which it will be weak to as Roost removes Aero's Flying type for one turn. Iron Head allows for attacking and potentially flinching the opponent. For extra healing, run Leftovers, for a better chance of flinching the opponent, run King's Rock. Also if you even want to attempt this set, it should be used on a Sandstorm team as Sandstorm will increase Aero's Sp Def. Unfortunately, both Sandstream pokémon (Tyranitar and Hippowdon) share weaknesses with Aerodactyl. It may be best to simply have a pokémon use the attack, Sandstorm. Steel types with Levitate or are half Flying make the best partners *cough* Skarmory *cough*.

Two for Flinching
Ability: Unnerve
Item: King's Rock
Preferred Nature: Jolly
  • Ice Fang
  • Fire Fang
  • Thunder Fang
  • Rock Slide
Aerodactyl's blistering speed is nice, and with flinching moves it could potentially keep an opponent from even attacking. The Fang moves give nice coverage and Rock Slide gets type bonus. Now, this moveset is a little risky as it relies on luck, but it is probably the easiest to get an Aerodactyl to know. Simply take 3 Heart Scales to the Move Relearner and an Aerodactyl of ANY LEVEL could run this set. It's fun, and can be very annoying to your opponent.

Riding Aero's Coattails
Ability: Unnerve or Pressure
Item: Focus Sash
Preferred Nature: Jolly
  • Sky Drop
  • Sandstorm
  • Smack Down
  • Pursuit
This moveset is complete support for 2 v 2, and as of yet is still in testing. Basically, you use Aerodactyl to set up Tailwind and/or Sandstorm. You can then either use Sky Drop to get one of the opponents out of play for a turn or Smack Down to bring them down for your partner to Earthquake. This moveset, in theory, should work relatively well with pokémon like Stoutland or Excadrill which speed up in Sandstorm.

If you have any Aerodactyl movesets you've come up with or if you have comments on the one's I've posted... feel free to reply. I will try later this week to post a couple Battle Videos showing some of these movesets in action.

Thursday, April 28, 2011

Pokémon iPod App Reviews

I've been meaning to do a tech article for quite some time now, and now that I have a little bit of free time I can. I'm sure all of us at one time have needed a Pokédex from time to time... for example, I know I've been on the road and needed to look up when certain pokémon evolve or learn moves. Hulking around huge Pokédex guides for well over 600 pokémon, however, can get to be a real pain. Well, for iPod Touch, iPhone, and potentially even iPad users, there are a wide variety of PokéDex apps which can be downloaded to your device for easy searching! I downloaded several and I'm going to review thier
versitility! Almost all of these come as a free version, so if you want to try some of these for a spin yourself, it won't cost you anything. There are also even more Dexes to choose from, however, I tested mainly ones I have heard about from other people. I also linked these to thier respective pages so that you can see screenshots of each app.


The Dex Pokémon app is a well layed out pokédex that new users can easily pick up an use. There are two versions, Free and Pro. The main difference between the two versions are the presence of ads at the bottom of the screen, however these are small and hardly a big deal. One could simply download the Free version and get the most out of the app. All pokémon up to Black and White are present, as well as thier typings, base stats, evolution chain/levels, and links to major fan sites for each pokémon. However, this app does not list levels for when pokémon get moves or have info on thier abilities. This app is more suited for players who simply are playing the game to get through it and beat thier ingame Pokédex. Players who want to breed Egg Moves, or figure out what best movesets to have on thier pokémon will have to rely on the the fansite links to give them thier information. For iPod Touch users, this means being somewhere with Wifi... which isn't readily available on long road trips.


Arguably the best PokéDex app you can get. As with the previous app, this one comes in a Free (Lite) version as well as one that you have to pay for. Unlike the previous however, I would strongly suggest buying the full version if you are a serious pokémon player ($3, which is WAY cheaper then the giant paperback PokéDex guides at retail stores). Not only does this Dex offer information on the pokémon, when they learn moves, thier egg groups, type matchups, etc.. but if you buy the full version if comes with an EV/IV tracker, an EV/IV Training Guide, and an EV Tracker. This Dex is also easy to use as you can search by Pokémon, Moves, Items, or Locations. You can even choose which game you need information for. The Dex includes seperate entries for Ruby, Sapphire, Emerald, Diamond, Pearl, Platinum, Heartgold, SoulSilver, Black and White!

Unfortunately, this Dex lacks information on when/how pokémon evolve. This really is the ONLY main problem this Dex has. The other is that there needs to be an update which lists the TM/HMs correctly for Black and White in the Item Seach (for example it lists TM 01 as Focus Punch, but that is based on D/P/Pt/HG/SS. In BW TM 01 is Hone Claws).


Potentially the best purely PokéDex based app when it comes to being visually appealing and easy to search. It's 2nd to Lukomon, however, since it's just a Dex and doesn't offer any information on items, nor does it have tools like the EV Tracker. It does do very good job of giving ample room to everything on the screen, sometimes the Lukomon Dex doesn't which causes me to somtimes press a wrong button or link. However, the main downfall of this Dex is the lack of a BW update. If your just playing Diamond, Pearl, Platinum, Heartgold, or Soulsilver only for fun however, get the free version of this Dex rather than Lukomon. You'll save money, and have pretty much everything you need outside of the tools.


After talking about several good options, it's time for the worst. Pokepedia is visually unappealing compared to other the other PokéDexes. Not only that, it suffers from horrible lag time, only goes through the Gen IV pokémon (Diamond, Pearl, and Platinum), and offers less information than other Dexes. The only thing this dex offers that others don't is some trivia about each pokémon... which is hardly worth the wait time it takes to scroll down to the pokémon you want to see. The creaters, Asobi Time, say the have other pokémon apps availible in the iTunes Store but if they are as bad as this one... I wouldn't waste my time.

Anyway, there you go. If you have any comments about these apps, or if you've found some that work great for you, let us know!

Tuesday, April 12, 2011

TriCities Toy and Hobby Show '11 Tournaments

The TriCities Toy and Hobby Show to benefit the Children's Miracle Network is this weekend. The Trading Card Tournament will be held on Apr 16th with registration beginning at 11am. The tournament itself will begin around 12 and will be following Modified Format rules.

The DS Tournament will be on Apr 17th and will be on Pokémon Black and White. The registation and start times will be the same as those listed previously (11am registration, 12 begin). If you want speed things up come registration time, go ahead and fill out the Team Registration Form rather than doing it at the tournament. Also, all pokémon will be set to Lv 50 so don't worry if your pokémon aren't a high level. Everyone will be equal.

Just for participating in either tournament, players will receive a limited edition Houndoom Patch as well as several League Promos. If you participate in both, you can only get one patch BUT you can get double the promos. Pokémon Battle Revolution (and possibly Pokémon Stadium 2) will be set up for anyone wanting to battle for fun. Pokémon Battle Revolution is compatible with Pokémon Diamond, Pearl, Platinum, Heartgold, and SoulSilver only and there will be special Pokémon for download to those games. Pokémon Stadium 2 is compatible with Pokémon Red, Blue, Yellow, Gold, Silver, and Crystal, however you DO NOT need a pokémon game to play Stadium 2.

Team Knockout will also be selling Pokémon Cards, Games Guides, etc.

Monday, April 11, 2011

Pokémon Global Link and Dream World Online Apr 13

Just a quick update, the Pokémon Global Link is going to go Online on April 13th! This will allow players of Pokémon Black and White to send thier pokémon to the internet. While there, players can come across pokémon with rare abilities to send back to thier games. For more information, click here. There is already a game online for unlocking special Eevee evolutions. To play this game, and unlock the special Eevee evolutions, you will need to go to Pokemon.com and sign up for an account. You can do this immediately. If you already have an account on Pokemon.com, you can just use that one. Each Eevee evolution will have an ability that it wouldn't normally have. Flareon has Guts (normally Flash Fire), Jolteon has Quick Feet (normally Volt Absorb), Vaporeon has Hydration (normally Water Absorb), Espeon has Magic Bounce (normally Synchronize), Umbreon has Inner Focus (normally Synchronize), Glaceon has Ice Body (normally Snow Cloak) and Leafeon has Chlorophyll (normally Leaf Guard).


In addition to the Dream World, the Global Link will also keep track of wins/losses in Ranked Random Matches!

Also, on April 27 a promotion will start at Toys R Us which will allow for Black and White players to download a special egg to thier games that will match Ash, Iris, and Cilan's pokémon. The egg can potentially contain either Pidove (Ash), Axew (Iris), or Pansage (Cilan). Each have max IVs in one stat. Pidove and Pansage are maxed in Special Attack, and Axew is maxed in Speed.

Tuesday, April 5, 2011

Not a whole lot going on...

There isn't a whole lot going on in the Pokémon Community at the moment... most people are just playing thier games. The Dream World feature which was supposed to open on March 30th has been delayed due to the recent events in Japan. It's still unclear when it will open up.
In the Organized Play front, big card tournaments are coming up, but there is still no word on when/where the Video Game Championships are being held. If your interested in when the card tournaments are being held, the dates are in the "Upcoming Events" list on the right. To find a location close to you, check Pokemon.com.

I have a couple articles I need to post myself relating to EV training in Unova, the Featured Pokémon for April, etc which I will try to get posted this week. I'm currently working on building a Double Battle team for this years VGC (whenever it may be) so I haven't got a chance to write them yet. Just keep checking back this week.

Thursday, March 24, 2011

Youngster Joey's Journal: Heading to Unova

I have always lived in Johto. I’d never even considered traveling very far from home, and maybe that’s why most people don’t take me that seriously. I know it’s not because of my ability. Rattata and I have been training for years to become the strongest combination every. I’ve literally fought thousands of trainers near my home, each beginning their own journey and traveling all over the region and beyond. Recently, I’ve heard amazing stories about these trainers. Being able to go where ever they want, defeat Gym Leaders, and become stronger… that is something I have always wanted to do.

A couple of months back, my Rattata which is known for its top percentage abilities, evolved into Raticate. At first I was a little upset, but then I realized that my Rattata was top percentage… but now I have a Raticate that is top percentage. Life is full of change and you have to adapt. I was ready for a change so I planned to hop a plane and head to Unova, a big step to someone who hasn’t even been to Kanto, the region closest to where I already live.

Unfortunately, the airline didn’t allow pokémon to travel, even in their pokéballs. I said goodbye to my Raticate and Rattatas and left them with my mom. I assured them that as soon as I could I’d have them transferred to me in Unova. It was sad, I had been training with those guys forever, but I knew I’d seen them again. The plane flight was crazy. I have never been flying before, ever. It was possibly the scariest thing I had ever done. I kept imagining the plane plummeting into the sea and getting attacked by Sharpedo. Once we touched down in Nuvema Town I ran off the plane and hugged a tree. Little did I know, I was being watched from nearby.

After I was sure the tree understood my heartfilled gratitude for being on the ground again, I headed for Prof. Juniper’s Lab. If I was to explore Unova, I’d need supplies. Nuvema Town was a little larger than I expected, so I ended up barging into several people’s homes before finding the lab. The good news was I was to explain to people in each of these homes how awesome Rattata are, and they were genuinely excited to hear my epic stories. It took so long recounting every battle I had ever had that before I knew it, it was night time. I figured that everyone at the lab had already gone home so I needed to stay a house nearby. Most of the townies said they were super busy and maybe I should just head to the next town so I could become a legend quicker. They really had my back, but I was tired. They looked pretty annoyied I wouldn't be able to excel that very night, those awesome guys. A lady living in town told me that their kid had just left on their own journey along with their two friends Cheren and Bianca. Since the kid was gone, I got to stay in their room, which was a complete mess by the way.

The next morning I left for the lab. On the way I talked to a couple people in town and learned about the three kids who had just left the day before on an errand for Prof. Juniper. I, myself, am no errand boy. I’m too extreme to be filling pokédexes or whatever. On the way to the lab I got a weird feeling. A feeling like I was being watched. I stopped and looked around, but all I saw were houses, bushes, and trees. All of a sudden from behind a bush a little brown pokémon jumped out. A nearby girl shrieked, “Eeeeee! A Patrat!” I had heard of Patrat, but I’d never seen one. IT.... WAS.... GLORIOUS. In a way, it reminded me of my old pal Rattata, except it stood on its hind legs and had a very extreme expression. It continued to stare and me, and the girl wouldn’t stop screaming so I had to come up with an idea quick. I started to run circles around the little guy and the Patrat just kept staring, following my movements, until it got dizzy and fell to the ground. I then threw a pokéball and caught it quite handily.

With Patrat by my side, I decided I didn’t need to see Prof. Juniper. I mean, I didn’t want to get stuck filling some ‘Dex anyway. So I decided to leave Nuvema and begin my journey. I let Patrat out of its pokéball and we started walking toward Route 1, the Route which would open up the rest of Unova and help me become top percentage.

Monday, March 14, 2011

TriCities Toy and Hobby Show Pokémon Tournaments

Next month we will be helping out the Children's Miracle Network by hosting both a TCG and DS tournament at the TriCities (Johnson City, Bristol, and Kingsport, Tennessee) Toy and Hobby show on April 16th and 17th. We're still working out the specifics, and I'll post them once I have them, check out the Toy and Hobby Show's main page if your interested.

The TCG Tournament will be held on April 16th, with registration beginning at 11am. Most likely the TCG tournament will be using Modified format rules which excludes any set older than Majestic Dawn. Anyone can enter, and there is NO registration fee outside of the $3 admission fee to get into the show. For more details on Modified TCG format simply email me at pkmnbattlefront@yahoo.com and I can forward you more indepth rules.

The DS tournament will be held April 17th with registration again opening at 11am. We will be using the newly released Pokémon Black and White for this tournament. The battles will be Flat Double Battle format. This means that all pokémon over 50 will be leveled down to 50. Additonally, double items will not be allowed (no two pokémon can hold identical items). Legendaries will also be limited, but more on that later as the rules are fleshed out over the next couple of days.

If you don't feel like competing, that shouldn't be a reason not to check us out! Our booth will also be selling pokémon cards (some as cheap as penny a piece) and you can meet with other DS trainers to battle and trade! The more the merrier!

Monday, March 7, 2011

Uploading the Gamestop Events to Unlock Zorua and Zoroark

*Due to many of us playing our new B/W copies, news feeds may be short and sweet the next couple of weeks. Also, I still need to post on last Saturday's episode of Pokémon.*

When your ready to unlock Zorua and Zoroark in Black and White, make sure you send over Shiny Entei, Raikou, and Suicune (as well as Celebi) using the Pokemon Relocator in Castelia City NOT the PokeTransfer system that is unlocked after beating the game.

If you upload them using PokeTransfer, they lose the ability to unlock Zorua and Zoroark for some reason. As these guys are the only pokemon which can use the Relocator, it's probably a method for blocking hacked events. To use the Relocator, you have to tell a man in Castelia City the phrase, "Everyone happy simple connection." This is similar to how Mystery Gift is unlocked in the other DS games. Once you do this, the Relocator will be available in the main menu. The guy is in a building on the street which exits Castelia City to the Desert. It's the first building on the left, 11th floor... he's the Scientist.

Thursday, March 3, 2011

Featured Pokémon: Tangrowth

By: Aaron A.

Sticking with last month’s theme of tentacles….This month's featured Pokémon is Tangrowth. Besides, what better way to kick off March than with a Green (when the shiny is I guess) Grass Type Pokémon? This 4th gen walking ball of grass offers many different possibilities for battle, sports a wickedly cool shiny, and has a somewhat signature move that just sounds so cool!

Tangrowth has three abilities entering the 5th gen. And surprisingly all three are useful. While his new ability Regenerator (from the Black and White Dream World) offers nice combo for walling options, Chlorophyll and Leaf Guard are always useful when on a Sun team. The fifth gen also has upgrades for Tangrowth in the move deptartment as Giga drain received a nice little boost in power.

Tangrowth is the Vine Pokémon (well duh) and has long reaching arms made of vines that can be re-grown if necessary. At 6’07” this beast would not be a bush you’d want to run into. Something is familiarly haunting about Tangrowth to me though. It reminds me of one of those kindergarten letter characters gone wrong. But anyhow it does serve as a huge upgrade to its Gen 1 basic Tangela, who sadly despite his cute little shoes, is ignored. Although Tangela has decent stats, he looks in-formidable (and usually is) and thus isn't used. And by the way, I always thought those shoes were probably crocs. Just saying.

Anyhow, Tangrowth has pretty good stats, but isn't your typical “special” Pokémon. It has base 125 Defense and 110 Special Attack, which is an odd mixture. That being said, its physical attack (base 100) and HP (also base 100) provide an exciting mix of relatively high stats, giving Tangrowth flexibility. Here are some nifty move-sets for Tangrowth:


Wallgrowth
Ability: Regenerator/Leaf Guard
Item: Big Root/Leftovers
  • Synthesis/Ingrain
  • Giga Drain
  • Leech Seed
  • Block
A basic wall set. Set up Block and Leech Seed. While your opponent is stuck and slowly losing HP, you can keep your Tangrowth nice and healthy with Giga Drain and Synthesis (or Ingrain). Synthesis works better on Sun teams, but Ingrain only needs to be used once.

Another Wall…Jeez
Ability: Regenerator/Leaf Guard
Item: Big Root/Leftovers
  • Giga Drain
  • Leech Seed
  • Protect
  • Ingrain/Synthesis/Toxic
A similar wall moveset, however this doesn't require you to lock your opponent in play. Using Toxic and Leech Seed you can drain your opponent. Protect plus Leftovers can help heal the Tangrowth (and Ingrain if you choose to have it). Giga Drain is also for healing.

Special Attacker
Ability: Regenerator/Chlorophyll
Item: Wise Glasses, Life Orb
  • Focus Blast
  • Leaf Storm/Giga Drain/Energy Ball
  • Shock Wave
  • Sludge Bomb/Ancient Power/Hidden Power/Hyper Beam
This moveset is incredibly straight forward. Focus Blast covers Steel-types, Leaf Storm/Giga Drain/Energy Ball gives Tangrowth a good Grass type move. Leaf Storm is the strongest, but will cut Tangrowth's Special Attack. Energy Ball is the next strongest move, and finally Giga Drain is the weakest.. but it heals. Shock Wave covers Flying types, and will surprise a lot of people. It's also is a plus that it doesn't miss. Sludge Bomb/ Ancientpower/ Hidden Power/Hyper Beam round out the moveset, depending on what you want to run with. Sludge Bomb takes on other Grass types. Ancientpower can be used in place of Shock Wave for taking on Flying types (and Ice). Hidden Power can be any type, but a Fire type would be best. It covers Ice and Bug (which Grass is weak to), and Steel or Grass for Super-effective damage. Hyper Beam is strong, that's the sole reason to have it.

Mixed Attacker
Ability: Regenerator/Chlorophyll
Item: Wide Lens, Leftovers, Ganlon
  • Power Whip
  • Leaf Storm
  • Earthquake
  • Brick Break/Giga Impact/Poison Jab
Just a mixture of strong physical and special moves. With Leaf Storm being the only special move, the Sp.Atk drop afterward won't hurt Tangrowth's other moves.

Other Move options:
  • Grass Knot: Good for bulky guys like Groudon
  • Confusion: Despite low power, if you’re a good special attacker, this will totally surprise poison types.
  • Substitute: If only Tangrowth could get Focus Punch, with base 100 (max 404) HP he’d be perfect sub-puncher. Even so, Substitutes with 100 hp each is nice.
  • Swords Dance: Combo’d with Power Whip... very scary!
  • Tickle: Hilarious! Lowering attack and defense is nice on a purely physical Tangrowth.

Sunday, February 27, 2011

Pics from the Black and White Mall Tour

Thanks to PKMNMASTERJR, we have pictures from the Pokémon Black and White Mall Tour! Check these out!










This also marks the 100th Team KO post!  WHOO HOO! Thanks for reading you guys! So long as you guys keep readin', we'll keep posting.

Saturday, February 26, 2011

BW Episode: "Battle Club and Tepig's Choice"

On thier way to Striaton City, Ash and Iris stop at a Battle Club so that Ash can practice before challenging his first Gym. At the Battle Club, they watch a battle between a Dewott (the evolved form of Oshawott) and a Servine (the evolved form of Shivy). Dewott is able to defeat Servine, and the manager of the Battle Club shows up and tells the Servine trainer to go get his Servine healed. The manager, Don George, explains how the Battle Club works and Ash challenges the Dewott trainer. Ash sends out Pikachu, but Oshawott escapes his pokéball and acts like he wants to battle. However, as soon as he sees the Dewott, Oshawott pushes Pikachu forward to battle instead. Pikachu then battles the Dewott and is winning until Team Rocket and a mysterious pokémon trip an alarm an a Battle Club storage room.

After reviewing the video, Ash recognizes Team Rocket in the video. Don George also notices a mysterious pokémon. It's shadowed over, so Ash thinks it might be an Umbreon. This excites Don George and his assistants as Umbreon isn't native to Unova. Don George, Ash, Iris, and the Battle Club assistants prepare to try to capture the Umbreon. Team Rocket, thinking they are looking for them, over hears that it's Umbreon thier looking for. Jessie decides to disguise Meowth as an Umbreon while they steal from the Battle Club storage room. After Don George and his assistants see the disguised Meowth, they start to chase him like Jessie planned.

Elsewhere, Ash and his pokémon along with Iris set out some pokémon food to attract Umbreon. Ash then leaves to get more food, and Pikachu and Oshawott stay to keep look out. Oshawott starts eating all the food, and when Pikachu tries to stop him, Oshawott pushes Pikachu away. Pikachu falls backward and several boxes and a pan fall on his head, knocking him out. Team Rocket shows up after Oshawott eats so much it falls asleep. While looking for anything worth stealing they find the KO'd Pikachu under a box.

While setting out food, Ash discovers that the "Umbreon" is actually a dirty and starving Tepig. The Tepig has a rope around it's mouth, which has kept it from eating. Ash befriends the Tepig and removes the rope from around it's mouth and it eats it's fill. Don George and his assistants finally catch up with Meowth as well, and Meowth feels bad for leading them on. He explains he's just a talking Meowth, and leaves. Don George acts disappointed that they were just chasing a talking Meowth until one of his assistants explains that a talking Meowth is also rare.. but it was too late. Meowth was already gone.

The two groups both meet up in front of the Battle Club and Ash shows Don George the Tepig. Don George explains the Tepig belonged to a trainer who abandoned it by tying it to a post. Don George tried to untie him, but the Tepig was able to chew through the rope and escape before he could. The remaining rope must have become tangled around Tepigs snout after it escaped, which kept it from eating. Oshawott then shows up and points out Team Rocket trying to sneak away with a large bag. Ash hears Pikachu and tries to order Oshawott to use Water Gun to free Pikachu. Team Rocket activates a device which protects them and they being to fly away in thier new machine. Tepid then volunteers to save Pikachu and Ash orders him to use Ember. The machine explodes, Pikachu escapes, and TR escapes on hang gliders.

Afterwards, Iris explains that she wants to catch Tepig, but Tepig chooses to go with Ash instead. Team Rocket reports to Giovanni, who says he has a new mission for them. There's a place that needs investigating.



Noteworthy Events:
  • Ash gets a Tepig.
Click Here for Previous BW Episode....

UPDATE: Eh.. I'm not doing any more of these. It's boring. I thought it would grow on me.. it hasn't. You want to know what's happening in the series? Watch it.

Friday, February 25, 2011

Pokémon Black and White Bonuses From Toys 'R Us

It would appear that if you reserved your game from Toys 'R Us, you going to get a lot of cool stuff along with the window clings we mentioned earlier this month. Lauren (Tor-chic on Pokébeach) just updated me on the most recent sales paper from TRU and it shows some real awesome stuff! It's unclear if these bonuses will also be available at places like Gamestop or Best Buy, however as there were HeartGold and SoulSilver Bonuses that were exclusive to Toys 'R Us, it's highly likely that these bonuses are exclusive to only TRU and no where else.

Lauren says:
"Toys R Us will yet again be giving away a trainer kit with Black and White like they did last year with HeartGold/SoulSilver. They call it a 'Pokemon Legendary kit' and it includes: two styluses- one with Zekrom on top and the other with Reshiram, a black and white checkerboard pattern screen cleaning cloth that also has Zekrom and Reshiram on it, and two mini game cases- one opaque black, the other one opaque white. I have attached several pictures to this e-mail as the 'legendary kit' is not yet available to see online. The kit runs an $11.99 value and will be available for FREE with the purchase of Pokemon Black and White on Sunday March 6th ONLY!


The ad also advertises the Pokemon Black and White DSI bundles. They are available for pre-order on the Toys R Us website, and I have also seen them on Best Buy's website. The Black bundle contains the Black DSI and Pokemon Black version, and the White bundle has the White DSI and Pokemon White version. They run a price of $179.99. Two Black and White themed DS cases are also advertised, but these are already available at GameStop.


On top of the DSI bundles and game cases, they advertise a Pikachu DS charger, priced $29.99 (it charges DSI and DSI XL only), as well as three Spring trading card tins with the three Unova starters on the front. These tins are advertised as Toys R Us exclusives (not too sure on that one, but if thats true, thats pretty cool). The tins are $17.99.

There is also a sale for Buy One, Get One 50% ALL DS games. I don't see anything in the ad that says Black and White are excluded from the deal, so if people are looking to buy both versions, the second ought to be half off, and that's pretty cool."

If you haven't reserved your copy of Black and White yet... what's wrong with you? DO IT! From what we've seen, if you live near a Toys 'R Us, that's the place to reserve from now on.